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Mysticism

From The Space Between
NOTICE: Recent system changes significantly altered Stat Point distribution, Mysticism calculations, and the unlocking of Umber/Gold Tier Actions. Pages on this Wiki related to Stats and Umber/Gold Actions may be out of date. See recent Discord announcements for further details.

Mysticisms

In The Space Between, any spiritual, occult, supernatural, powerful skills, and otherwise, are considered a Mysticism.

For each character, this can mean something different – players are encouraged to flavor their roleplay in unique ways. All abilities a character can possess should fall beneath one or another type of Mysticism – Evocation, Phantasm, Alteration, Vismancy, Conjuration, or Incarnum.

Similar to Traits, each Mysticism falls under an Aspect to determine difficulty of actions taken. Mysticism uses two Aspects to find bonus score, but will only fall beneath one Aspect when finding difficulty.

Below is a list of Mysticisms and the Aspects they fall under. Click 'Read More' on any Trait to view the Actions they impact, what types of rolls they effect, and what bonuses they can give with the HUD.

Shadows

Incarnum
Sub Aspect: Ferocity
Manipulate Life, Death, and the Living Body
Read More
Alteration
Sub Aspect: Sight
Create or Change the Natural World
Read More

Sight

Conjuration
Sub Aspect: Ferocity
Transport or Move Items, People, or The Self
Read More
Phantasm
Sub Aspect: Aura
Reveal or Conceal Information
Read More

Aura

Evocation
Sub Aspect: Ferocity
Use or Manipulate Physical Force
Read More
Vismancy
Sub Aspect: Shadows
Manipulate the spirit, soul, or mind
Read More

Bonus Scores

Mysticism Bonus is found by looking at the two Aspect types associated with a Mysticism. The highest Trait Bonus Score beneath each of these two Aspect types is taken and averaged to find the Mysticism Bonus. This is done automatically through the HUD without any calculation from the player. For transparency, the calculations are provided below:

Determining which Trait Bonus is Used


Larkspur has the Traits:
Shadows
Deception: +3
Fate: +6


If a Shadows Trait is needed for any Mysticism, the +6 from Fate will be used every time, because it’s higher

Determining total Mysticism Bonus


Larkspur has the Traits:
Ferocity
Power: +2
Somatics: +3
Shadows
Deception: +3
Fate: +6


Incarnum Uses Shadows & Ferocity. Because Somatics and Fate are the two highest scores from each Aspect, the calculation will be:

3 (SOM) + 3 (SOM) + 6 (FTE) = 12

12 / 3 = 4

Larkspur has Incarnum: +4

Averages are Rounded Down when determining Mysticism BonusIf a Shadows Trait is needed for any Mysticism, the +6 from Fate will be used every time, because it’s higher

Examples

Probability Table
Trait Score Probability of Success Must roll At or Lower Than
0 0.5% 3
1 1.9% 4
2 4.7% 5
3 9.3% 6
4 16.2% 7
5 25.9% 8
6 37.5% 9
7 50% 10
8 62.5% 11
9 74.1% 12
10 83.8% 13
11 90.7% 14
12 95.4% 15
13 98.1% 16
14 99.5% 17

Muge : a veritable little demon
Ferocity : +1
Power: +3
Somatics: +8
Shadows : +1
Deception: +10
Fate: +2
Incarnum: +8
Alteration: +5
Sight : -2
Insight: +3
Augury: +3
Conjuration: +4
Phantasm: +4
Aura : 0
Daunting: +8
Allure: +3
Evocation: +8
Vismancy: +8
Yhet : a young doctor
Ferocity : 0
Power: +2
Somatics: +8
Shadows : 0
Deception: +4
Fate: +7
Incarnum: +7
Alteration: +7
Sight : +1
Insight: +8
Augury: +3
Conjuration: +8
Phantasm: +6
Aura : -1
Daunting: +3
Allure: +5
Evocation: +6
Vismancy: +5
Riddles : excited, if nothing else
Ferocity : 2
Power: +3
Somatics: +10
Shadows : 0
Deception: +5
Fate: +4
Incarnum: +6
Alteration: +5
Sight : 0
Insight: +4
Augury: +7
Conjuration: +8
Phantasm: +7
Aura : -2
Daunting: +7
Allure: +0
Evocation: +8
Vismancy: +5

Conflict Actions

In Freeform Roleplay, Mysticism can be used and flavored however a Player wants. Flat rolls for every mysticism can be done through the HUD – automatically determining the difficulty and adding in bonuses just like a trait when rolling for success, or against another character.

In Dice Mode, unique Actions exist for each Mysticism. These Actions can be done while in Conflict with another character. Each is different, and has specific results within the HUD towards you (or another character). This can mean positive or negative conditions, movement bonuses or restrictions, SoS damage or recovery, and similar affects.

Every Mysticism Action includes flavor text and a set name, though players are encouraged to write how Actions react, look, or function in-character however they would like! Flavor text is more a suggestion, and exists only for a player’s aid.

Read More About Actions