Mysticism

In The Space Between, any spiritual, occult, supernatural, powerful skills, and otherwise, are considered a Mysticism.

For each character, this can mean something different – players are encouraged to flavor their roleplay in unique ways. All abilities a character can possess should fall beneath one or another type of Mysticism – Evocation, Phantasm, Alteration], [[Vismancy, Conjuration, or Incarnum.

Similar to Traits, each Mysticism falls under an Aspect to determine difficulty of actions taken. Mysticism uses two Aspects to find bonus score, but will only fall beneath one Aspect when finding difficulty. Further details on how Aspects are used to calculate Mysticism can be found on the Mysticisms page.

Below is a list of Mysticisms and the Aspects they fall under. Click 'Read More' on any Trait to view the Actions they impact, what types of rolls they effect, and what bonuses they can give with the HUD.