Quirks

Quirks are positive and negative pieces of a character. Quirks can be physical, mental, or anything in-between which strongly represents a character. Quirks can give bonuses to Traits, Aspects, or Mysticisms, and in some cases can effect other things (such as a Technologically Reliant character experiencing difficulty recovering SoS, or a Flight-Capable character’s ability to fly).

Characters may choose a maximum of 5 different Quirks at time of creation. Every Quirk costs points to take – some negative and others positive.

Each character begins with 6 points allotted for choosing Quirks. Points may be increased and added to through taking native cost Quirks (Hindrances).

Below is a list of Quirk tables. Expand each section to see the relevant Quirks.