Types

'''Type represents a character’s current state of being; All characters — regardless of race, history or where they came from, fall under a Type. Character Type can play a role in what Oddments can be used, Saga a character may start with and how you interact with various NPCs in the world.'''

Mundane
Natural Beings: Most mortal Persons, animals, and other creatures.

Mundane does not specifically mean Human, but all typical mortal being expected to exist in the reality where they came from. Elves, wizards, birds, humans, dragons — perchance even a demon, with the right backstory. Like all else, the details of these Types are left up to the player. But Mundane in Unreality are always the most out of place, and have the furthest to go to avoid Fading.

Outsider
''Unnaturally conceived beings. An umbrella term for most things immortal.''

Outsiders are any being that are not typical in the spaces they tend to inhabit, or not conceived in typical ways. Most powerful mythological creatures will fall under the Outsider type: Fae, Djinn, Yoaki, Elementals, Crytpids, Spirits. The largest defining factor of an Outsider is their split from the Mundane, and the power they tend to hold over the world.

Outsider Origins
Every Outsider is different — race doesn’t necessarily dictate Type, and Type can change and alter over time! If you’re an Outsider, how did you come into existence?

Spontaneous
Beings that came into existence independent of another, either for seemingly no reason or as par to the ‘natural order of things’. Their identity is not tied to the perception of another and they are more often directly created from the space they are in.

Examples


 * A fire elemental that has been formed by the rampant abundance of energy close to a local volcano
 * A tea kettle that has reached it's 100th year, and become a tsukumogami
 * A fae that has sprung up alongside the creation or discovery of a new 'thing' in the world they associate with.

Belief
Beings that come into the world as a direct result of mortal faith, folklore or superstition. These Outsiders exist explicitly because they are ‘believed’ to exist, filling the void and thriving off of continued faith of others.

Examples


 * An angel with a biblical name, who is praised in many human halls and referenced in human media
 * A cryptid who can be traced through the human world’s online forums, shaky video footage, and photoshopped jpeg files
 * A jötunn that came into being during ancient ages through the myths that were needed to explain the world. While the belief has faded, they still tower over mountains and trees, to block out the sun

Altered
Also see: Chambion

Beings that come into the world as a direct result of mortal faith, folklore or superstition. These Outsiders exist explicitly because they are ‘believed’ to exist, filling the void and thriving off of continued faith of others.

Examples


 * A banshee, once human, that made a pact she thought she could use to safe herself from impending death, not aware she would wind up becoming death’s calling card
 * A succubus, once hobgoblin, who had only been trying to find out more about the mysterious, runic books marked “DO NOT TOUCH” in their master’s halls
 * A vampire, once human, that was recently bitten, and now stalks the Marrow trying to sate their bloodlust

Constructed
Individuals who were constructed directly by others, who would not have existed without their direct intervention. Usually expected to be subservient or at least passive to whoever created them, these machinations often go awry as individuals witness the grandeur of ‘having your own identity’.

Examples


 * A golem crafted to mix their master’s potions and carry the cauldron to and fro, who has been questioning the use of all these potions
 * A changeling who’d started as a bundle of cloth and wire left in a human crib, as the human was spirited away, tasked with the mission of donning a human form and making themselves out to be a mostly suitable replacement
 * An imp who has been summoned up out of nothing to be a demon’s familiar: his dedication is stalwart, even if he does keep burning the food

Chambion
Altered Mundanes; Mundane who have been changed, corrupted, or otherwise be come no longer ‘mortal’ or ‘natural’.

Type is never static; whether the influence of an Outsider upon them forcing a change, the individual’s own choice and drive to ‘grow stronger’, or the influence of unreality shifting their very essence, Mundane may find themselves warped into something entirely different. Upon being altered, Mundane aren’t quite considered Outsiders…at least not immediately. Cambions are the in-between.

Werewolves, Vampires, Spirits, some Fae, some Djinn, some Elementals… The blend between Outsiders and Chambions is strong, and there are many reasons that a particular race or being could be either. In The Space Between, the difference is up to the player. But in general, a Chambion still retains some aspect or connection to their original self, while for an Outsider, that ‘self’ has been morphed past the point of reclamation.

Roleplay Mechanics

 * The perks of different Types are not strictly ‘Outsiders are better, Mundanes are worse’. There are NPCs and Oddments that may not be available to Chambions or Outsiders, just as there are NPCs and some Sagas that may not be available to Mundanes.
 * The definitions of Types can be fluid, and many mythological species or races of character could fall into all three depending on what the player desires and how the backstory of the character is written.
 * Likewise, Type can be changed over time as a character progresses as their player deems fit – in either direction. Only the player may dictate what their character's Type is at any given time.