Oddments

Oddments are altered objects which have remained stuck within Unreality long enough that they've warped at their very core; Oddments are often extremely dangerous, as well as beneficial. Characters are able to find and use Oddments to give bonuses to their own stats (Mysticism, Trait, or DR).

While all Oddments will have the bonuses or hinderance they give a character, many Oddments use RNG and Random Chance to give specific effects.

This can be seen through an Oddment granting a +3 bonus to a Trait -- deciding which Trait from the eight possible at random; or when an Oddment is listed as giving a RNG bonus to a more specific stat, such as Incarnum -- granting from +1 to +6 at random. Chance of better bonuses is decided through a character's personal Fate bonus score.

Many oddments have requirements to use; This takes the form of what Kith, Type or Tier a character is. If this changes while the Oddment is equipped, it will automatically be removed.

Types of Oddments
An Oddment's type dictates how long it lasts and how many a character can use at any given time. The number of Oddments a character is able to have in use at once depends on their Tier. Higher Tier characters are able to use more Oddments at once.

Oddments of any type may only be used when outside of Conflict.

Temporary
Temporary Oddments have a limited time they will remain useful and on your character. Once the time limit expires, the Oddment will vanish forever.

Time limits for temporary oddments are based only upon being actively on-sim, with the HUD on and toggled IC to the correct character; Time will not count down otherwise.

Permanent
Permanent Oddments remain on a character once added unless the player chooses to remove it (or if the requirements needed for the Oddment are no longer met such as through changing of Kith,, Type or Tier). These Oddments are static and do not change once added to a character.

Curatives
Curatives are a special kind which can be used to recover SoS or remove negative effects. Curatives are immediately consumed upon use and don’t take up any space on a character. There is normally no wait-time using a curative and the effects are immediate, but like all Oddments they cannot be used while in Conflict.

Echoes
Echoes are the raw materials used in Fabrication; They are found through Scavenging as well as possible to buy for Secrets from NPCs. Echoes cannot be equipped or used in any way and have no stats or bonuses.

Trade
The most simple way to obtain a specific Oddment is through Trading for Secrets. NPCs across the world are willing to hand out Oddments in exchange for Secrets. A player may also choose to Trade (through the HUD) with another player character -- exchanging Secrets, different Oddments, or other IC goods or services.

When trading with NPCs, it's important to be aware that some will only accept Secrets from members of certain Kiths. Other NPCs are limited and can only be accessed at particular times, others have limited stock or will change what they offer over time.

Scavenging
Scavenging for ‘things’ in Junk Heaps scattered around the world is one way to get oddments. Junk Heaps are found in a set number of places across the sim. These heaps are always active and can be Scavenged from a total of (4) times a day by each character (this time resets daily at 3AM SLT at sim restart).

When scavenging, a random thing from the Junk Heap being searched is acquired. Oddments, Secrets, Temporary Boons and Echoes (a Fabrication material) are all found within Heaps. What is in a particular Junk Heap will change out daily. A character's Insight Bonus Score affects their chances of finding better things while Scavenging.

Fabrication
Fabrication is not Available during Play Testing

Fabrication is the art of joining bits and pieces together to form unique Oddments. Fabrication is done with the help of a Spinner -- a specialty NPC who can take raw Echoes and create new Oddments.

Any character can get the aid of a Spinner, through a small payment of Secrets. Spinners take Echoes and, in some cases other Oddments, to mold them together into one new Oddment.

Looting
Looting other Player Characters is not Available during Play Testing

Looting and Theft are done through the HUD — stealing items from Other Characters or NPCS!

Looting an NPC requires a successful Theft roll against the NPC. If successful, a random thing (Secrets, Oddments or Echoes) will be yours! The more successful this action roll is, the better your stolen reward will be! If the action is a failure, your character is very likely to take SoS damage, gain a hindrance or or some combination of this.

To Loot from another player character, the character must either lose or surrender a conflict encounter. The victor of that encounter has an option to take a random ‘thing’ on them — this can be secrets, an oddment or echoes. Items which are currently attached to the Temporary or Permanent spaces cannot be looted. Looting is optional, and not a required aspect of either conflict or roleplay, but it can raise the stakes of an encounter dramatically.

Oddment Storage
Storage can be found in each Kith Space, as well as other Public area of The Marrow. A character is only able to carry so many Oddments and Echoes at once, and Storage also allows for rare and valuable Oddments to be kept safe from Looting.

Depositing and Withdrawling stored items costs a small amount of Secrets each time.