Stats

In Dice Mode, a character's Stats are used to determine the chances of success attributed to a given Roll or Action. They encapsulate a character's skill set, innate abilities, trainings, or even pitfalls. And they can help guide a scene where a contest of skill is on the table. Stats are split up into Traits and Mysticisms, detailed below. Click-through to see more information on a given Stat and it's attributes, or refer to the Traits or Mysticisms pages to see more information on the two broader specifications.

Traits represent a character’s abilities with specific skills and actions – shown through dice rolls. Any action with a factor of chance uses a character’s traits.

There are 8 Traits: Power, Somatics, Insight, Augury, Deception, Fate, Allure, & Daunting.

Each trait has an effect on different skills or abilities both in and out of conflict! Every trait falls beneath an Aspect Type. The bonuses to the Aspect a Trait falls under determines how difficult or easy an action is when rolling against another character. Some Traits (such as Power, Somatics and Augury) have Hostile (Damaging) Conflict Actions; These are more limited than Mysticisms.

Below is a list of Traits and the Aspects they fall under. Click 'Read More' on any Trait to view the Actions they impact, what types of rolls they effect, and what bonuses they can give with the HUD.

Read More About Traits

In The Space Between, any spiritual, occult, supernatural, powerful skills, and otherwise, are considered a Mysticism.

For each character, this can mean something different – players are encouraged to flavor their roleplay in unique ways. All abilities a character can possess should fall beneath one or another type of Mysticism – Evocation, Phantasm, Alteration, Vismancy, Conjuration, or Incarnum.

Similar to Traits, each Mysticism falls under an Aspect to determine difficulty of actions taken. Mysticism uses two Aspects to find bonus score, but will only fall beneath one Aspect when finding difficulty. Further details on how Aspects are used to calculate Mysticism can be found on the Mysticisms page.

Below is a list of Mysticisms and the Aspects they fall under. Click 'Read More' on any Trait to view the Actions they impact, what types of rolls they effect, and what bonuses they can give with the HUD.

Read More About Mysticisms