Stats

Traits represent a character’s abilities with specific skills and actions – shown through dice rolls. Any action with a factor of chance uses a character’s traits.

There are 8 Traits: Power, Somatics, Insight, Augury, Deception, Fate, Allure, & Daunting.

Each trait has an effect on different skills or abilities both in and out of conflict! Every trait falls beneath an Aspect Type. The bonuses to the Aspect a Trait falls under determines how difficult or easy an action is when rolling against another character.

Below is a list of Traits and the Aspects they fall under. Click 'Read More' on any Trait to view the Actions they impact, what types of rolls they effect, and what bonuses they can give with the HUD.

Read More About Traits

In The Space Between, any spiritual, occult, supernatural, powerful skills, and otherwise, are considered a Mysticism.

For each character, this can mean something different – players are encouraged to flavor their roleplay in unique ways. All abilities a character can possess should fall beneath one or another type of Mysticism – Evocation, Phantasm, Alteration, Vismancy, Conjuration, or Incarnum.

Similar to Traits, each Mysticism falls under an Aspect to determine difficulty of actions taken. Mysticism uses two Aspects to find bonus score, but will only fall beneath one Aspect when finding difficulty. Further details on how Aspects are used to calculate Mysticism can be found on the Mysticisms page.

Below is a list of Mysticisms and the Aspects they fall under. Click 'Read More' on any Trait to view the Actions they impact, what types of rolls they effect, and what bonuses they can give with the HUD.

Read More About Mysticisms