Traits

Traits represent a character’s abilities with specific skills and actions – shown through dice rolls. Any action with a factor of chance uses a character’s traits.

There are 8 Traits: Power, Somatics, Insight, Augury, Deception, Fate, Allure, & Daunting.

Each trait has an effect on different skills or abilities both in and out of conflict! Every trait falls beneath an Aspect Type. The bonuses to the Aspect a Trait falls under determines how difficult or easy an action is when rolling against another character.

Below is a list of Traits and the Aspects they fall under. Click 'Read More' on any Trait to view the Actions they impact, what types of rolls they effect, and what bonuses they can give with the HUD.

In Freeform Roleplay, Traits can be used and flavored however a Player wants. Flat rolls for every Trait can be done through the HUD – automatically determining the difficulty and adding in bonuses when rolling for success, or against another character.

In Dice Mode, unique Actions exist for each Trait. These Actions can be done while in Conflict with another character. Each is different, and has specific results within the HUD towards you (or another character). This can mean positive or negative conditions, movement bonuses or restrictions, SoS damage or recovery, and similar affects.

Every Trait Action includes flavor text and a set name, though players are encouraged to write how Actions react, look, or function in-character however they would like! Flavor text is more a suggestion, and exists only for a player’s aid. Read More About Actions